Common Digital Terms
Digital Strategies:
In a ministry context, digital strategies refers to how a team or national ministry uses digital tools and platforms to conduct win-build-send ministry in online or hybrid (online-offline) spaces. This is a general term that refers to the overarching approach of using “digital” for ministry.
At its core, the definition and value of digital strategies is based on the reality that people today work, study and build relationships online. By meeting people where they are, digital strategies help your ministry win, build and send by expanding your reach, maximizing your resources and doing so in a sustainable way.
What is Digital Strategies? What do we mean by “audience” or “content strategy”? This section provides terms for the foundational ideas behind digital ministry.
From KPIs and CTAs to SEO and AI, get the simple definitions for the shorthand terms you’ll encounter most often.
Who is involved in digital ministry? And how? This section includes terms like “digital champion” and “digital native,” which might describe your team or those you are serving.
See the language that is specific to Campus Crusade for Christ International including: our ministry model, the 5 global strategies, and how we measure impact.
Core Concepts
Audience — A specific group of people we seek to serve, to understand and to help take their next step toward Jesus.
Content — The substance of the strategy. It’s everything your audience sees, hears, reads or clicks. This component focuses on creating or curating material that operates within the “sweet spot,” where the audience’s felt needs overlap with what the ministry has to offer. Effective content is structured as a journey, guiding the user from a hook that grabs attention, through a message that provides value, to a clear call to action (CTA).
Content Strategy is broadly defined, according to Brain Traffic, as getting the right content to the right person, on the right channel, at the right time.
It’s also helpful to distinguish “digital strategies” from “content strategy.” While digital strategies is the overarching approach to using digital for ministry, content strategy is a specific framework used to practically implement digital strategies by creating targeted user journeys for specific audiences.
Content Strategy Framework — A specific framework that enables you to get the right content to the right person, on the right channel, at the right time through targeted user journeys. Content strategy has five core components: Audience, Goal, Content, Distribution (Sharing Methods) and Analysis.
Content Strategy Toolset — Campus Crusade for Christ’s collection of powerful marketing tools offered to digital strategists and digital champions. If content strategy is your map, and digital campaigns are how you invite people on the trip, the toolset provides the technology and platforms needed to make the journey a reality. These enterprise-level tools can be used individually or “stacked” together to build integrated strategies.
Content Strategy vs. Digital Marketing — Your content strategy dictates who you’re trying to reach (Audience) and what value you’ll provide them to help them grow (Content). Digital marketing provides the practical methods (e.g., paid ads and A/B testing) to deliver that content into your audience’s “digital living room.” In short, the Content Strategy Framework is the entire relational pathway you build for a user, while Digital Marketing is the specific set of tools and communication tactics you use to invite them onto that path.
Digital campaign — A coordinated promotional effort that spans multiple channels. The user journey is the relational path (the hook, the message and the next steps) that you’ve built for the person to walk. The digital campaign is the coordinated promotional push (like social media ads or an email series) that captures the person’s attention and drops them at the starting line of that pathway. In short, you run a digital campaign to invite people into your user journey.
Digital Ecosystem — All owned apps, websites, tools and social media channels used by a particular ministry (i.e., a national ministry) to journey with audiences.
Digital Marketing — The specific tactics and tools used to expand your reach and get your content noticed. It’s the vital engine that operates within the broader Content Strategy Framework, specifically driving the Distribution (or Sharing Methods) component.
Engagement — The active, meaningful interaction of an audience with digital content that indicates progress on their spiritual journey, rather than just passive consumption. While digital content or user journeys can generate thousands of clicks, this does not always equate to spiritual impact. To move beyond “vanity metrics,” such as page visits or simple video views, engagement must be measured by actions that reflect a person taking a tangible “next step” toward Jesus, even if it’s a very small one.
Product — Any software, tool, app or platform used in digital ministry. We usually use this word about our ministry apps or enterprise tools, although it can be broader than that.
Tone — The mood of our communication. Unlike voice, it changes based on the situation, the specific audience and the message. Tone is how we empathize with our audience. For example, you wouldn’t use the same tone with someone who is upset as you would with someone who is laughing.
User Journey — A designed pathway that helps an individual move from a point of curiosity or need toward a specific spiritual step.
Vanity Metrics — Surface-level data points (like simple views or likes) that don’t necessarily indicate true engagement or spiritual movement.
Voice — Our personality and the constant style in which we communicate. While you might change how you speak depending on who you’re talking to, your fundamental voice remains unique, constant and natural.
Common Acronyms
(We’ve gathered and adapted most of the following definitions from Wikipedia and Gemini.)
AI — Artificial Intelligence is technology that enables computers to perform tasks that normally require human intelligence. This includes understanding language, recognizing images, learning from data, solving problems and making decisions. Instead of being explicitly programmed for every single situation, AI systems learn patterns from large amounts of information and use those patterns to make predictions or respond to new inputs.
A/B Testing — A way to compare two versions of the same content or functionality (like a webpage, ad or title) to see which one your audience responds to better.
CMS — A content management system (CMS) is software that allows you to create, manage and publish website content (text, images, videos) through a user-friendly, visual dashboard without needing to write code. Campus Crusade’s preferred and supported CMS is WordPress.
CRM — Customer relationship management (CRM) is software that acts as a centralized database for managing all your interactions with current and prospective ministry contacts and partners. A good CRM helps you organize contact information, track communication, streamline marketing offers and manage your follow-up processes, all of which help you build better relationships with your contacts. NetSuite and MPDx are examples of a CRM.
CTA — A call-to-action is a prompt that provides your audience with a next step. General examples include: “Sign Up,” “Download a Resource,” or “Learn More.” In user journeys, it’s essential to always give your audience clear calls to action.
CTR — Click-through rate (CTR) is a method of measuring the success of an online advertising campaign for a particular website. CTRs can also measure the effectiveness of an email campaign by counting the number of users who clicked on a specific link.
GTM — Go To Market (GTM) is a plan for how you’ll launch and market a product, including who it’s for and how you’ll reach them.
KPI — A key performance indicator (KPI) is a measurable value that shows how effective your strategies are at making progress towards your main ministry objectives in your digital campaign.
LMS — A learning management system (LMS) is a software application that acts as a digital hub for the creation, delivery and tracking of online training or educational courses. Gnowbe and LearnDash are Campus Crusade’s globally supported LMSes. Gnowbe is a mobile-first app that focuses on micro-learning: training in bite-sized, interactive pieces. LearnDash is a WordPress plugin and allows you to turn your website into an online learning platform.
MVP — A minimum viable product (MVP) is the simplest version of a product that you can launch to test an idea and get feedback before building the full version. This is a great way to remain agile, steward your resources and ensure that you’re building the right product before you invest in a full version.
RAG — Retrieval-augmented generation (RAG) is a type of AI that looks up information from trusted sources before generating an answer, so its responses are more accurate and up-to-date.
SEO — Search engine optimization (SEO) is the process of affecting the visibility of a website or a web page in a search engine’s unpaid (“organic”) search results. The higher your content appears in general (the earlier or higher ranked on the search results page), and the more frequently a site appears in the search results list, the more visitors it will receive from the search engine’s users.
UI/UX (User Interface / User Experience) — UI is what a product (e.g., a website) looks like and what you click on. UX is how it feels to use — how easy, smooth and enjoyable it is. Both are essential in digital strategies.
Roles & People
Digital Champion — Any staff member who actively incorporates digital strategies and tools into their everyday ministry work, even if they don’t officially hold a “Digital Strategist” title. Digital champions work within other specific ministry areas, such as Student-Led Movements (SLM) or Global Church Movements (GCM). They might be the only person on their local team exploring digital initiatives, often balancing digital exploration with their primary in-person ministry priorities.
Digital Missionary — This term generally refers to people outside of Campus Crusade for Christ. These are non-staff disciple-makers, guides, innovators, influencers and technologists engaged in missions using digital tools. Digital missionaries employ methods such as using a digital evangelism tool, e-mentoring, participating in a digital outreach or using digital talents for ministry.
Digital native — A person who has grown up in the digital age and is deeply familiar with digital spaces.
Digital Strategist — Anyone who is growing in digital maturity, creating win-build-send user journeys to reach people online and mobilizing digital missionaries. This is the general title for those who are officially DS staff members.
Global Digital Council (GDC) — The council within Campus Crusade for Christ International that provides guidance and governance around digital strategy and digital assets.
Stakeholder — A stakeholder is any individual, group or organization that has a vital interest or stake in whatever ministry endeavor or project is at hand.
Organizational Terms
Digital Fluency — An individual’s practical ability, confidence and skill to effectively use digital tools, platforms and strategies in their everyday ministry to connect with people and guide them toward Jesus.
Digital Maturity — The process of growing in transformational leadership and the ability to use digital capabilities and strategies to accomplish your organizational calling and mission. Digital maturity is not about your personal ability to use digital tools, but rather is about leveraging leadership and digital capabilities at an organizational level across strategies in order to grow in effectiveness toward achieving the shared mission.
Lead Movement Indicators (LMIs) — Organizational metrics that track win-build-send efforts and show missional fruitfulness.
Win-Build-Send (W-B-S) — The ministry model to win people to Christ, build them up in their faith, and send them to reach others with the gospel.
The 5 Global Strategies of Campus Crusade for Christ International
Global Church Movements (GCM): Furthering the kingdom of God by establishing one church for every 1,000 people worldwide — from rural villages and urban high-rises to digital and relational networks.
GCM’s core audience is engaged or multiplying disciples who will establish multiplying churches.
Global Digital Strategies (GDS): We believe that behind every screen is a real person, and that every person matters to God. GDS is about making Jesus and His mission accessible online to anyone, anywhere, at any time.
GDS’s core audience is people who are online.
Jesus Film Project® (JFP): Using the power of visual storytelling — feature films, short films, clips and digital tools — Jesus Film Project helps people encounter Him in their heart language.
JFP’s audience is people who view/consume media.
Leader Strategies (LS): Reaching marketplace influencers by introducing them to Jesus, building their faith and equipping them to leverage their leadership for the Great Commission.
LS’s audience is leaders and adults.
Student-Led Movements (SLM): Equipping high school and university students to share Christ, disciple their peers and launch spiritual movements that continue to multiply beyond graduation.
SLM’s core audience is students.